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Welcome to Streets & Sorcery—where magic and crime collide.

 

Midnight City is a modern world where humans live alongside vampires, elves, orcs, demons, and other supernatural races. Magic is real, ancient, dangerous, and woven into the city whether people understand it or not. Some embrace it, some fear it, and some would rather see it erased entirely.

 

Magic comes from a supernatural force known as the Aether. Its influence has shaped bloodlines, abilities, rituals, and conflicts for generations. It can be studied, controlled, exploited, and weaponized—but too much power in the wrong hands can upset the balance of the entire city. That balance is closely watched by the FIB — Forbidden Intelligence Bureau. The FIB tracks supernatural activity, dangerous magic, hidden knowledge, and anything capable of shifting too much power toward one race or faction. They believe balance must be protected at any cost. Sometimes that means containment. Sometimes it means burying the truth. Sometimes it means making sure that truth disappears entirely. The FIB may cross lines others would consider unforgivable, but in their eyes, every sacrifice is justified if it prevents something worse.

 

NOOSE represents a very different kind of threat. A human supremacist vigilante movement, NOOSE believes humanity should remain the dominant force in the world. Their hatred is directed toward supernatural races they see as a threat to human control, safety, and survival. To outsiders, their methods are violent, extremist, and fueled by prejudice. To those within NOOSE, they are protecting mankind from being replaced.

 

The War Pigs were built from a different kind of survival. An all Orc gang was formed around brotherhood, strength, and the belief that Orcs should never again have to bow their heads to anyone. They protect their own, defend their territory, and refuse to let the world treat Orcs as disposable. To outsiders, they may look violent, territorial, or dangerous. To the War Pigs, they are family—and family survives together.

 

But NOOSE and the War Pigs are only two pieces of a much larger struggle. Across Midnight City, countless gangs, families, organizations, and supernatural races are carving out territory, protecting their own, settling old grudges, and fighting for influence. Some want power. Some want respect. Some simply want a place where their people can survive without answering to anyone else. Alliances form, rivalries grow, and the balance of the city can change with a single decision.

 

That is the truth of Midnight City: everyone believes they have a reason.

 

None of them believe they are the villain.

 

Outside of these conflicts, Midnight City is still a living city. People work jobs, own businesses, enforce the law, join criminal organizations, build families, chase money, make enemies, and create lives that may never revolve around magic at all. You choose how deep into this world your character goes.

 

There are no predetermined heroes here.

 

Being human does not make you good. Being supernatural does not make you evil. Power does not determine who you are, and believing you are right does not mean you are.

 

 

In Midnight City, your choices decide the story.

 

Welcome to Streets & Sorcery.

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